Post by Yuudai Sashomi on Mar 3, 2007 17:07:16 GMT -5
Jigoku no mimi(Hells ears) NinJutsu
Type: D Rank
By concentrating chakra into the ears, the user is able to detect exact details of movement by the means of sound. This requires extreme concentration and all users close their eyes in order to achieve the level of concentration. (including Jounin).
Fukuwajutsu (Ventriloquism) NinJutsu
Type: D Rank
Unlike the similar technique Shihouhapou, the user uses their own mouth to transmit chakra and essentially bundle up sound until they want to release it. This allows them throw their voice or move any sounds they can make with their mouth to any location without the sound fading. If they know where a person's ear is, they can use this to actually whisper into it.
Suzu Senbon no Genkaku(Illusion Bell Needles) Ninjutsu
Type: D Rank
Description: Technique which uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create illusions.
Kyoumeisen (Vibrating Sound Drill) Ninjutsu
Type: C Rank
Requirements: Harmonic Glove
A Ninjutsu technique where the ninja uses sound waves above one hundred and fifty megahertz to disorient an opponent by attacking their inner ear, causing violent dizziness and sometimes nausea. In some cases, damage to the eardrum can occur, creating a long-lasting advantage in battle. The sound is produced by a multi-toned metallic plate worn across the ninja's forearm, which when tapped, can produce devastating vibrations.
The attacking ninja takes a swing at their opponent intending to be dodged. Once the plate is directed towards the opponent, it is tapped, producing sound waves that the ninja then manipulates with chakra, guiding it to the inner ear of their opponent.
Kinsei Hakai (Balance destroy) Ninjutsu
Type: C Rank
Requirements: Harmonic Glove, Kyoumeisen
The ability to control sound with chakra and directs it into the opponents ears and causes a disturbance in the eardrums. This causes the opponent to lose balance for 10 seconds. However the jutsu must be done very close since the effects of sound dissipate over distance.
Himei no Jutsu (Shriek) NinJutsu
Type: C Rank
A loud scream converted by chakra. Usually loud enough to make people cover their ears and makes their body numb due to high pitched sounds. Should not be over used since the user can also hear it but not to the same level as opponents.
Jishinha (Seismic Wave) NinJutsu
Type: C Rank
The ability to send sound into the ground and causes a seismic wave that is similar to a earthquake in the nearby area. Usually done to off balance the opponent for an easy kill. Very deadly when combined with Kinsei Hakai as it gives double the unbalance. However, the user must put his hands onto the ground, the jutsu will stop after hands are removed from the ground.
Jigoku Himei no Jutsu (Hell Shriek) NinJutsu
Type: B Rank
Requirements: Himei no Jutsu
An improved version of the himei no jutsu. The voice of the shriek is twice as high, enough to make enemies go deaf and destroy glass. It sounds so horrible as if it comes from hell itself, making enemies cower with fear and terror.
Zankuukyokuha (Ultimate Air Cutter) NinJutsu
Type: B Rank
Requirement: Zankuuha
A large scale version of Zankuuha as the name suggests which also requires hand seals as well as the implants. It’s the destructive force required especially for demolition. Wrecking havoc of everything in front of it although it is also seen as foolhardy as it completely opens up the user to attack as it requires both hands to focus all the air pressure. Capable of destroying small boulders and clearing strips of land, it speed is constant with the user's abilities making it hard those of equal rank to dodge but not entirely impossible. Trees are no problem for it.
Kuchiyose no Jutsu: Mouhogosha (Summoning Technique: Blind Guardians) NinJutsu
Type/Requirements: Flute Weapon, Ninjutsu speciality, B Rank
A variation of the Kuchiyose no Jutsu (Summoning Technique), this technique summons one, or many, blind guardians with bandages wrapped around their eyes and faces, who will protect their summoner so long as they are directed. And the way that they are directed is what is unique about this technique. The ninja plays a melody on a flute to communicate with the blind guardians, as they cannot see on their own. A very odd Ninjutsu technique. B Ranking Summoning Each person
Shuukyoku Daikyuusetsu: Makyou no Ran (Musical Finale Verse No.9: Pandemonium of the Netherworld) NinJutsu
Type: B Rank
Requirements: Flute (Weapon), Kuchiyose no Jutsu: Mouhogosha, Ninjutsu Speciality
Description: A musical piece which unleashes energy-eating phantoms from the mouths of summoned ogres. The phantoms themselves are composed of spiritual chakra and require the consumption of physical energy to retain their stability. It appears that the phantoms are immune to physical-type attacks and can disable an opponent's ability to use chakra.
Yami no Sonata (Sonata of Darkness) NinJutsu
Type: B Rank
Requirements: Flute (Weapon), Ninjutsu Speciality, Jounin level
Usually done with a flute. The user is able to control and heighten the sound waves coming from a flute into whichever direction he pleases. The sound waves are so powerful and concentrated that you can not hear it until you have been hit. Objects once hit usually explodes upon contact with the sound waves. If it hits a person a wound is definitely without question, although it differs from person to person due to physical attributes. The user also must remain stationary due to high concentration to control the sound waves. This takes so much chakra that even Jounins cannot use it more than 5 times a day. This move is also not invisible due to the concentration of the air particles, the jutsu when launched looks something like a phased out area (Think a hot day and look at the ground and it looks a little bit weird, that's what I'm talking about). Maximum use: Once in a battle.
Boufuu Kyuutai (Storm Sphere) NinJutsu
Type: C Rank
Requirements: Zankuhaa, Ninjutsu speciality, Jounin level
An ultimate defence. Instead of shooting air pressure out from palms like the Zankuhaa technique, the user instead sends out air pressure from all over their bodies into all directions. Any nearby enemies and incoming projectiles gets blown away. Can also neutralize certain techniques such as fire elements. Requires very good chakra control. Since it requires so much chakra, it can only be used twice in battle.
Shihouhapou (All directions, literally direction is 4way, 8 way) Genjutsu
Type: C Rank
Description: Sounds in every direction of the opponents, usually done by rebounding your own sound off any object and directs it to the opponents. Confuses the opponent and makes them think where your actual position is during hiding. Can also manipulate surrounding sounds to make them seem louder or softer to the opponent.
Shinkan no Jutsu (Silence Technique) Genjutsu
Type: B Rank
Description: Focusing on one target, the user can make him/her deaf for a total time of three posts. The user has to keep one hand focused before his own eyes to keep up with it during the whole time.
Mimiuchi no Jutsu (Whisper Technique) Genjutsu
Type: C Rank
Requirement: Shinkan no Jutsu
Description: The user can create a sound or a word (not a full sentence) and direct it to the target, so only the target can hear it, inside his mind, while thinking the sound comes from right next to him.
Koukyuu Zashi’s Suite No. 6: Symphony of Pain (Custom Additions to the Sound Ninjutsu tree)
Type: A Rank
Description: There are a few self-imposed rules made by Zashi, involving the use of these jutsu. Firstly, to Zashi, music is everything. He spent years writing the music for this piece, and he will only perform it in order, and completely. Each movement is a single jutsu, so this means that the first jutsu must be performed before the second, and that the second will be performed right after the first. Also, he must play all three movements if he starts the piece. This may or may not mean he includes the chakra necessary to form the jutsu part, but invariably, he will play the music portion of each movement. This also means that Zashi must learn all of these jutsus before he can start using them.
First Movement: Fanfare of Struggle (Narimono no Soutou)
Type: A Rank
Description: In the first movement, Zashi uses high-amplitude, low-frequency sound waves to manipulate the air particles in the surrounding area for about 50 feet. The overall effect of this is an increase in air pressure of about three atmospheres of pressure. This makes both breathing and movement within the area exceptionally difficult. For one, human lungs are not built to suck in air of that pressure, nor are they used to. For another, the increased oxygen in the air causes an overabundance of oxygen in the blood, which slows down brain activity. Victims begin to feel tired, as if they have not slept in a few days. The final, and most subtle effect, is that the increased air pressure causes strain on the muscles, especially if the subject moves about. This jutsu lasts two posts, one while it is being played, and the second while the increased pressure disperses after being released.
Second Movement: Rondo of Injury (Rinbukyoku no Sonshou)
Type: A Rank
Description: The second movement uses lower amplitude, and lower frequency sound waves to achieve a more penetrating effect. The sound waves are able to pass through the body and into the skeletal system, where they build up resonance in the marrow of the bones. The effect is slightly painful, but causing pain is not the goal of this jutsu. The vibrations of marrow within the bones causes them to become unstable, effectively ‘softening’ them. As a result, any type of high-impact activity, such as running or striking something, will result in the bone fracturing. The fractures are generally clean, and can be easily set by just about anyone, as well as healed quickly by medical nin. This bone weakening only lasts as long as the jutsu is played. (In other words, the effects will last until the user’s next post.)
Third Movement: Finale of Suffering (Taibi no Shikku)
Type: A Rank
Description: The final, and most difficult movement, is also the most deadly. Zashi uses resonance on the violin strings, combined with constructive wave interference from his voice, to release tones at two different octaves and at incredibly high amplitudes. This requires almost inhuman precision in every aspect of play. The lower octave is what the ‘audience’ hears. By itself, the movement is beautiful. However, with the jutsu portion added, which is the higher octave, listeners are in far too much agony to enjoy the music. The high octave is far above the 20,000 Hz humans are capable of detecting, and approaches the ultrasonic level. It resonates in the space between the eardrum and the inner ear, causing both to rupture. Since the constructive interference of the sound waves is required for this jutsu to be effective, Zashi is not injured by his own jutsu. (The wave patterns merge after they have already passed his ears, and reflection off of surfaces negates the interference effect.) This jutsu is quite capable of knocking out, or even killing a victim. (With the controller’s permission, of course.) At the very least, this jutsu will cause severe pain and temporary loss of hearing. (3 posts or so.)
Sonic Thunder
Rank:A
Skill: Ninjutsu
Effect: The user uses a combo of sound and thunder jutsus to shock and blast the opponent away. Can be used to set up room for a combo
Special: Handseals- Rat, Monkey, Dragon, Boar, Dog, Dragon
Drawback: Can be easily dodged
Description: THe user uses Zankuha to launch air and sound waves towards the opponent. He sends thunder via the release and jutsu along the sound waves towards the opponent. If it hits, the user will be shocked
Limit: Anyone can learn this
Must know Thunder relese and 1 thunder jutsu, and Sound release and Zankuha- Decapitating Air Wave.
Metal Sound Whistle Jutsu
Rank: 'A', 'B', 'C', 'D', + 'S'
Skill: Ninjutsu
Effect: It searches for the hollow metal sound of an instrument, or metal type object, and once found, it with knock off a series of loud clings. The higher the rank the more loud the cling is, the more efficient sound to where it is.
Also may be used as Battle technique; The user will get as close as they can to the enemy and use the whistle, if the person seemingly has earrings or something metal on or around their ear they will be defended to a great extent for a long period of time, but only until the battle ends, Buzzing will occur towards the end when it will stop, the enemy will hit a series of headaches, and bloody noses until it ends. The buzzing, headaches, and bloody noses obviously occupying the enemy for an attack.
If no metal, same occurings will happen but for a shorter period of time, and hurts less
Special: Peace style fingers covering mouth but able to whistle
Drawback: User will have his or her hearing senses and abilities weakened greatly, because of such close range usages
Description: Once you whistle you will hear clings, loudness and lowness depending on your rank.
Battle Technique; Enemy will be defened, gain headaches, bloody noses, and Heavy Buzzing
Limit: Sound Village
Sound reader
Rank:C
Skill: Ninjutsu
Effect:the user uses the handmovements(dragon,snake,dog,snake) in this order and causes user to be able to hear semi- long distances:
Rank-C 70 feet
Rank-B 100 feet
Rank-A 3 miles
Rank-S 6 miles
Drawback: If used In a inhabitated area such as a city causes the users hears to go defth for 4 turns
Description:The user is seen doing the hand movement just as soon as he's done the users ear enchances and becomes very active at hearing long distances
Limit: None
Sound Reverser
Rank:C
Skill: Ninjutsu
Effect:When the enemy uses a sound jutsu if you can do this fast enought it will shoot the jutsu in a randome direction
Drawback:Sometime may not work around 30% will it work
Description:The user Does the dragon hand movement a sorta mirror wall like thing that can deflect sounds appears infront of the caster of the
Sound Reverser
Limit: None
Sound Illusion
Rank:Level 1 - C rank training , level 2 - B rank training, level 3 - A rank training, level 4 - S rank training
Skill: Genjutsu
Effect:Uses Dog Hand movement which then causes sound to wrap and copy the users body making 2 sound illusions sound illusions hit for 40% of users strength when a illusion strikes causes the striked person to go deafth for 2 turns
Drawback:Illusions take 150% damage and the user is weakend for 2 turns
Description:To the enemys eye sight they see the user do the dog hand movement and then they can hear high pitched wailing then two sound illusions will split off of the user of the Sound Illusion Use Only for fleeing of or to help beat the enemey Level 1
take 150% damage Deal 40% of the jutsu users damage
Level 2
Take 120% damage does 60% of users damage
Level 3
Take only 90% and does 80% of the users damage
Level 4
Take only 60% damage does 100% of the users damage
Limit: None
Sound Whirlwind
Rank:C
Skill: Taijutsu
Effect:When doing the Snake hand movement it causes extreme Vibrations to wrap around the users arm and he is required to spin making a Sound Whirlwind when hiting someone causes there mind to lose controle for a turn and which because of this leaves them open for other jutsus causes around medium damage
Drawback:Causes 20% dissorientation to the user they wont be able to hear for 2 turns
Description:From the enemy view (if sound) they will see the enemy do the Snake hand movement and (still if sound) they will see vibrations forming around the Sound Whirlwind user (if not sound) they will hear a high pitch wailing
Limit: None
Type: D Rank
By concentrating chakra into the ears, the user is able to detect exact details of movement by the means of sound. This requires extreme concentration and all users close their eyes in order to achieve the level of concentration. (including Jounin).
Fukuwajutsu (Ventriloquism) NinJutsu
Type: D Rank
Unlike the similar technique Shihouhapou, the user uses their own mouth to transmit chakra and essentially bundle up sound until they want to release it. This allows them throw their voice or move any sounds they can make with their mouth to any location without the sound fading. If they know where a person's ear is, they can use this to actually whisper into it.
Suzu Senbon no Genkaku(Illusion Bell Needles) Ninjutsu
Type: D Rank
Description: Technique which uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create illusions.
Kyoumeisen (Vibrating Sound Drill) Ninjutsu
Type: C Rank
Requirements: Harmonic Glove
A Ninjutsu technique where the ninja uses sound waves above one hundred and fifty megahertz to disorient an opponent by attacking their inner ear, causing violent dizziness and sometimes nausea. In some cases, damage to the eardrum can occur, creating a long-lasting advantage in battle. The sound is produced by a multi-toned metallic plate worn across the ninja's forearm, which when tapped, can produce devastating vibrations.
The attacking ninja takes a swing at their opponent intending to be dodged. Once the plate is directed towards the opponent, it is tapped, producing sound waves that the ninja then manipulates with chakra, guiding it to the inner ear of their opponent.
Kinsei Hakai (Balance destroy) Ninjutsu
Type: C Rank
Requirements: Harmonic Glove, Kyoumeisen
The ability to control sound with chakra and directs it into the opponents ears and causes a disturbance in the eardrums. This causes the opponent to lose balance for 10 seconds. However the jutsu must be done very close since the effects of sound dissipate over distance.
Himei no Jutsu (Shriek) NinJutsu
Type: C Rank
A loud scream converted by chakra. Usually loud enough to make people cover their ears and makes their body numb due to high pitched sounds. Should not be over used since the user can also hear it but not to the same level as opponents.
Jishinha (Seismic Wave) NinJutsu
Type: C Rank
The ability to send sound into the ground and causes a seismic wave that is similar to a earthquake in the nearby area. Usually done to off balance the opponent for an easy kill. Very deadly when combined with Kinsei Hakai as it gives double the unbalance. However, the user must put his hands onto the ground, the jutsu will stop after hands are removed from the ground.
Jigoku Himei no Jutsu (Hell Shriek) NinJutsu
Type: B Rank
Requirements: Himei no Jutsu
An improved version of the himei no jutsu. The voice of the shriek is twice as high, enough to make enemies go deaf and destroy glass. It sounds so horrible as if it comes from hell itself, making enemies cower with fear and terror.
Zankuukyokuha (Ultimate Air Cutter) NinJutsu
Type: B Rank
Requirement: Zankuuha
A large scale version of Zankuuha as the name suggests which also requires hand seals as well as the implants. It’s the destructive force required especially for demolition. Wrecking havoc of everything in front of it although it is also seen as foolhardy as it completely opens up the user to attack as it requires both hands to focus all the air pressure. Capable of destroying small boulders and clearing strips of land, it speed is constant with the user's abilities making it hard those of equal rank to dodge but not entirely impossible. Trees are no problem for it.
Kuchiyose no Jutsu: Mouhogosha (Summoning Technique: Blind Guardians) NinJutsu
Type/Requirements: Flute Weapon, Ninjutsu speciality, B Rank
A variation of the Kuchiyose no Jutsu (Summoning Technique), this technique summons one, or many, blind guardians with bandages wrapped around their eyes and faces, who will protect their summoner so long as they are directed. And the way that they are directed is what is unique about this technique. The ninja plays a melody on a flute to communicate with the blind guardians, as they cannot see on their own. A very odd Ninjutsu technique. B Ranking Summoning Each person
Shuukyoku Daikyuusetsu: Makyou no Ran (Musical Finale Verse No.9: Pandemonium of the Netherworld) NinJutsu
Type: B Rank
Requirements: Flute (Weapon), Kuchiyose no Jutsu: Mouhogosha, Ninjutsu Speciality
Description: A musical piece which unleashes energy-eating phantoms from the mouths of summoned ogres. The phantoms themselves are composed of spiritual chakra and require the consumption of physical energy to retain their stability. It appears that the phantoms are immune to physical-type attacks and can disable an opponent's ability to use chakra.
Yami no Sonata (Sonata of Darkness) NinJutsu
Type: B Rank
Requirements: Flute (Weapon), Ninjutsu Speciality, Jounin level
Usually done with a flute. The user is able to control and heighten the sound waves coming from a flute into whichever direction he pleases. The sound waves are so powerful and concentrated that you can not hear it until you have been hit. Objects once hit usually explodes upon contact with the sound waves. If it hits a person a wound is definitely without question, although it differs from person to person due to physical attributes. The user also must remain stationary due to high concentration to control the sound waves. This takes so much chakra that even Jounins cannot use it more than 5 times a day. This move is also not invisible due to the concentration of the air particles, the jutsu when launched looks something like a phased out area (Think a hot day and look at the ground and it looks a little bit weird, that's what I'm talking about). Maximum use: Once in a battle.
Boufuu Kyuutai (Storm Sphere) NinJutsu
Type: C Rank
Requirements: Zankuhaa, Ninjutsu speciality, Jounin level
An ultimate defence. Instead of shooting air pressure out from palms like the Zankuhaa technique, the user instead sends out air pressure from all over their bodies into all directions. Any nearby enemies and incoming projectiles gets blown away. Can also neutralize certain techniques such as fire elements. Requires very good chakra control. Since it requires so much chakra, it can only be used twice in battle.
Shihouhapou (All directions, literally direction is 4way, 8 way) Genjutsu
Type: C Rank
Description: Sounds in every direction of the opponents, usually done by rebounding your own sound off any object and directs it to the opponents. Confuses the opponent and makes them think where your actual position is during hiding. Can also manipulate surrounding sounds to make them seem louder or softer to the opponent.
Shinkan no Jutsu (Silence Technique) Genjutsu
Type: B Rank
Description: Focusing on one target, the user can make him/her deaf for a total time of three posts. The user has to keep one hand focused before his own eyes to keep up with it during the whole time.
Mimiuchi no Jutsu (Whisper Technique) Genjutsu
Type: C Rank
Requirement: Shinkan no Jutsu
Description: The user can create a sound or a word (not a full sentence) and direct it to the target, so only the target can hear it, inside his mind, while thinking the sound comes from right next to him.
Koukyuu Zashi’s Suite No. 6: Symphony of Pain (Custom Additions to the Sound Ninjutsu tree)
Type: A Rank
Description: There are a few self-imposed rules made by Zashi, involving the use of these jutsu. Firstly, to Zashi, music is everything. He spent years writing the music for this piece, and he will only perform it in order, and completely. Each movement is a single jutsu, so this means that the first jutsu must be performed before the second, and that the second will be performed right after the first. Also, he must play all three movements if he starts the piece. This may or may not mean he includes the chakra necessary to form the jutsu part, but invariably, he will play the music portion of each movement. This also means that Zashi must learn all of these jutsus before he can start using them.
First Movement: Fanfare of Struggle (Narimono no Soutou)
Type: A Rank
Description: In the first movement, Zashi uses high-amplitude, low-frequency sound waves to manipulate the air particles in the surrounding area for about 50 feet. The overall effect of this is an increase in air pressure of about three atmospheres of pressure. This makes both breathing and movement within the area exceptionally difficult. For one, human lungs are not built to suck in air of that pressure, nor are they used to. For another, the increased oxygen in the air causes an overabundance of oxygen in the blood, which slows down brain activity. Victims begin to feel tired, as if they have not slept in a few days. The final, and most subtle effect, is that the increased air pressure causes strain on the muscles, especially if the subject moves about. This jutsu lasts two posts, one while it is being played, and the second while the increased pressure disperses after being released.
Second Movement: Rondo of Injury (Rinbukyoku no Sonshou)
Type: A Rank
Description: The second movement uses lower amplitude, and lower frequency sound waves to achieve a more penetrating effect. The sound waves are able to pass through the body and into the skeletal system, where they build up resonance in the marrow of the bones. The effect is slightly painful, but causing pain is not the goal of this jutsu. The vibrations of marrow within the bones causes them to become unstable, effectively ‘softening’ them. As a result, any type of high-impact activity, such as running or striking something, will result in the bone fracturing. The fractures are generally clean, and can be easily set by just about anyone, as well as healed quickly by medical nin. This bone weakening only lasts as long as the jutsu is played. (In other words, the effects will last until the user’s next post.)
Third Movement: Finale of Suffering (Taibi no Shikku)
Type: A Rank
Description: The final, and most difficult movement, is also the most deadly. Zashi uses resonance on the violin strings, combined with constructive wave interference from his voice, to release tones at two different octaves and at incredibly high amplitudes. This requires almost inhuman precision in every aspect of play. The lower octave is what the ‘audience’ hears. By itself, the movement is beautiful. However, with the jutsu portion added, which is the higher octave, listeners are in far too much agony to enjoy the music. The high octave is far above the 20,000 Hz humans are capable of detecting, and approaches the ultrasonic level. It resonates in the space between the eardrum and the inner ear, causing both to rupture. Since the constructive interference of the sound waves is required for this jutsu to be effective, Zashi is not injured by his own jutsu. (The wave patterns merge after they have already passed his ears, and reflection off of surfaces negates the interference effect.) This jutsu is quite capable of knocking out, or even killing a victim. (With the controller’s permission, of course.) At the very least, this jutsu will cause severe pain and temporary loss of hearing. (3 posts or so.)
Sonic Thunder
Rank:A
Skill: Ninjutsu
Effect: The user uses a combo of sound and thunder jutsus to shock and blast the opponent away. Can be used to set up room for a combo
Special: Handseals- Rat, Monkey, Dragon, Boar, Dog, Dragon
Drawback: Can be easily dodged
Description: THe user uses Zankuha to launch air and sound waves towards the opponent. He sends thunder via the release and jutsu along the sound waves towards the opponent. If it hits, the user will be shocked
Limit: Anyone can learn this
Must know Thunder relese and 1 thunder jutsu, and Sound release and Zankuha- Decapitating Air Wave.
Metal Sound Whistle Jutsu
Rank: 'A', 'B', 'C', 'D', + 'S'
Skill: Ninjutsu
Effect: It searches for the hollow metal sound of an instrument, or metal type object, and once found, it with knock off a series of loud clings. The higher the rank the more loud the cling is, the more efficient sound to where it is.
Also may be used as Battle technique; The user will get as close as they can to the enemy and use the whistle, if the person seemingly has earrings or something metal on or around their ear they will be defended to a great extent for a long period of time, but only until the battle ends, Buzzing will occur towards the end when it will stop, the enemy will hit a series of headaches, and bloody noses until it ends. The buzzing, headaches, and bloody noses obviously occupying the enemy for an attack.
If no metal, same occurings will happen but for a shorter period of time, and hurts less
Special: Peace style fingers covering mouth but able to whistle
Drawback: User will have his or her hearing senses and abilities weakened greatly, because of such close range usages
Description: Once you whistle you will hear clings, loudness and lowness depending on your rank.
Battle Technique; Enemy will be defened, gain headaches, bloody noses, and Heavy Buzzing
Limit: Sound Village
Sound reader
Rank:C
Skill: Ninjutsu
Effect:the user uses the handmovements(dragon,snake,dog,snake) in this order and causes user to be able to hear semi- long distances:
Rank-C 70 feet
Rank-B 100 feet
Rank-A 3 miles
Rank-S 6 miles
Drawback: If used In a inhabitated area such as a city causes the users hears to go defth for 4 turns
Description:The user is seen doing the hand movement just as soon as he's done the users ear enchances and becomes very active at hearing long distances
Limit: None
Sound Reverser
Rank:C
Skill: Ninjutsu
Effect:When the enemy uses a sound jutsu if you can do this fast enought it will shoot the jutsu in a randome direction
Drawback:Sometime may not work around 30% will it work
Description:The user Does the dragon hand movement a sorta mirror wall like thing that can deflect sounds appears infront of the caster of the
Sound Reverser
Limit: None
Sound Illusion
Rank:Level 1 - C rank training , level 2 - B rank training, level 3 - A rank training, level 4 - S rank training
Skill: Genjutsu
Effect:Uses Dog Hand movement which then causes sound to wrap and copy the users body making 2 sound illusions sound illusions hit for 40% of users strength when a illusion strikes causes the striked person to go deafth for 2 turns
Drawback:Illusions take 150% damage and the user is weakend for 2 turns
Description:To the enemys eye sight they see the user do the dog hand movement and then they can hear high pitched wailing then two sound illusions will split off of the user of the Sound Illusion Use Only for fleeing of or to help beat the enemey Level 1
take 150% damage Deal 40% of the jutsu users damage
Level 2
Take 120% damage does 60% of users damage
Level 3
Take only 90% and does 80% of the users damage
Level 4
Take only 60% damage does 100% of the users damage
Limit: None
Sound Whirlwind
Rank:C
Skill: Taijutsu
Effect:When doing the Snake hand movement it causes extreme Vibrations to wrap around the users arm and he is required to spin making a Sound Whirlwind when hiting someone causes there mind to lose controle for a turn and which because of this leaves them open for other jutsus causes around medium damage
Drawback:Causes 20% dissorientation to the user they wont be able to hear for 2 turns
Description:From the enemy view (if sound) they will see the enemy do the Snake hand movement and (still if sound) they will see vibrations forming around the Sound Whirlwind user (if not sound) they will hear a high pitch wailing
Limit: None