Post by Yuudai Sashomi on Feb 2, 2007 19:47:27 GMT -5
Catching a Missing Nin: (Anyone but missings)
1) Must be a Missing-Nin that some one attacks.
2) Can't enter threads that are private.
3) Must post right after the original target.
4) Must be a good RP to have posted right after them.
5) Must have a good reason to be there.
6) Any one in the thread is welcome to help whom ever.
7) Battles are NOT to the death.
Attacking People: (Missing Nin Only)
1) You cannot enter a private thread uninvited to ambush them
2) The RP of attacking must be fairly good to be accepted
3) The challenge must be issued within 10 minutes of their last post
4) After that people may volunteer to join either side of the battle
5) Battle thread is made by the missing nin
6) Battles ARE to the death
The Battle Itself:
1) Anyone who was in the thread is allowed to fight if they wish on which ever team they pick. They have 1 day to say they are joining, after that the battle starts...No late entries will be allowed unless EVERY current battler agrees on it. Unlike most other sites I am changing it due to something I have picked up, I have noticed that most battles are:
Player 1:
1) Move One
2) Move Two
Player2:
1) Move One
2) Move Two
Then Mod shows the results of the previous 2 turns yet it mainly favors the 2nd Player due to the fact that they can prevent the attack then attack causing overall more damage to the 1st Player, I am going to change it and allow the first Player to post a move after Player Two To show an attempted dodging/counter of the Second Players attack. Making it:
Player 1:
1) Move One
2) Move Two
Player2:
1) Move One
2) Move Two
Player One:
1) Move One (Counter/Defensive Only)
Normal Battle rules:
Note:There are 2 types of battles. Friendly, and death. In Friendly battles, everything is done normally, but when HP hits 0, the other person wins, and the loser stays alive. Stats/battle levels are accumulated in this way. Death battles, have to be accepted by the attacked person, and when one person's HP hits 0, their character dies.
1. Post your moves in the correct format. (Shown at the bottom of the post)
2. Pretty much anything goes. Their might be somethings that won't work, but most will.
3. You must have a battle mod that is willing to mod the battle in order to continue with the fight.
4. Don't argue with the battle mod, some arguements are acceptable, but most are not...there are serious consequences if you disobey this rule.
5. If there is something you think is wrong with the way the mod modded the fight or how the other person did their move, don't argue about it there...PM the battle mod and clearly state what you see wrong.
6. If you win the fight you gain 1 level and puls 3 in all stats. This goes for friendly and death matches.
7. You must post your move in one week from the start of your battle, or the last modding/move. Unless you give a good excuse before your turn starts. (ex. I'm going on a family trip for 10 days.)
8. If you have outstanding (unfilled) orders on jutsus, weapons, or items from the shop; you need to PM your battle mod before they post the stats...otherwise you will be stuck without those things.
Battle Format:
In each turn (or post) you get two moves. You post your moves each turn as specified below:
1. Your first move goes here. You can do one jutsu per move or one tool (kunai, shuriken, etc.). You are limited as to how much you move around (run, jump, roll, etc.) to 50 feet.
2. Your second move goes here. Make sure they are both numbered correctly
*Note: When using shuriken, kunai, senbon, etc. you may use them in any quantity on a move...as long as you are carrying enough.
*Note: combining things doesn't take up your move. Example - You could place an Ex. Tag on a kunai then throw it in the same turn.
*Note: Picking up weapons take a turn.
*Note: You may only edit your move if the opponet hasn't gone yet, or you ask if you can and they agree. Which they can then edit theres.
*Note: Activating an eye kekkei genkei, does not take a move, but you still have to say that you activated the eye.
1) Must be a Missing-Nin that some one attacks.
2) Can't enter threads that are private.
3) Must post right after the original target.
4) Must be a good RP to have posted right after them.
5) Must have a good reason to be there.
6) Any one in the thread is welcome to help whom ever.
7) Battles are NOT to the death.
Attacking People: (Missing Nin Only)
1) You cannot enter a private thread uninvited to ambush them
2) The RP of attacking must be fairly good to be accepted
3) The challenge must be issued within 10 minutes of their last post
4) After that people may volunteer to join either side of the battle
5) Battle thread is made by the missing nin
6) Battles ARE to the death
The Battle Itself:
1) Anyone who was in the thread is allowed to fight if they wish on which ever team they pick. They have 1 day to say they are joining, after that the battle starts...No late entries will be allowed unless EVERY current battler agrees on it. Unlike most other sites I am changing it due to something I have picked up, I have noticed that most battles are:
Player 1:
1) Move One
2) Move Two
Player2:
1) Move One
2) Move Two
Then Mod shows the results of the previous 2 turns yet it mainly favors the 2nd Player due to the fact that they can prevent the attack then attack causing overall more damage to the 1st Player, I am going to change it and allow the first Player to post a move after Player Two To show an attempted dodging/counter of the Second Players attack. Making it:
Player 1:
1) Move One
2) Move Two
Player2:
1) Move One
2) Move Two
Player One:
1) Move One (Counter/Defensive Only)
Normal Battle rules:
Note:There are 2 types of battles. Friendly, and death. In Friendly battles, everything is done normally, but when HP hits 0, the other person wins, and the loser stays alive. Stats/battle levels are accumulated in this way. Death battles, have to be accepted by the attacked person, and when one person's HP hits 0, their character dies.
1. Post your moves in the correct format. (Shown at the bottom of the post)
2. Pretty much anything goes. Their might be somethings that won't work, but most will.
3. You must have a battle mod that is willing to mod the battle in order to continue with the fight.
4. Don't argue with the battle mod, some arguements are acceptable, but most are not...there are serious consequences if you disobey this rule.
5. If there is something you think is wrong with the way the mod modded the fight or how the other person did their move, don't argue about it there...PM the battle mod and clearly state what you see wrong.
6. If you win the fight you gain 1 level and puls 3 in all stats. This goes for friendly and death matches.
7. You must post your move in one week from the start of your battle, or the last modding/move. Unless you give a good excuse before your turn starts. (ex. I'm going on a family trip for 10 days.)
8. If you have outstanding (unfilled) orders on jutsus, weapons, or items from the shop; you need to PM your battle mod before they post the stats...otherwise you will be stuck without those things.
Battle Format:
In each turn (or post) you get two moves. You post your moves each turn as specified below:
1. Your first move goes here. You can do one jutsu per move or one tool (kunai, shuriken, etc.). You are limited as to how much you move around (run, jump, roll, etc.) to 50 feet.
2. Your second move goes here. Make sure they are both numbered correctly
*Note: When using shuriken, kunai, senbon, etc. you may use them in any quantity on a move...as long as you are carrying enough.
*Note: combining things doesn't take up your move. Example - You could place an Ex. Tag on a kunai then throw it in the same turn.
*Note: Picking up weapons take a turn.
*Note: You may only edit your move if the opponet hasn't gone yet, or you ask if you can and they agree. Which they can then edit theres.
*Note: Activating an eye kekkei genkei, does not take a move, but you still have to say that you activated the eye.